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Little Light
KEY FACTS
TRAILER
Main Role: Level design
Genre: Action-RPG
Engine: Unity
Team Size: 12
Duration: 6 weeks
Target Group: Explorers, 15-45 years old
Reference Games: Dungeon Siege, Warcraft 3, Fallout 1-2
HIGHLIGHTS OF WHAT I WORKED ON
Level Design / Scrum Master / Documentation
LEVEL DESIGN
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Kill quest
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Trails for guidance
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Boundaries
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Key object to end the game
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Beauty spots to explore
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Easter egg to see in specific spot
Prototyping
Final design in game
Overview of level design development over time
SCRUM MASTER
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Daily morning meetings for updates
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Main focus to understand if things go as planned or someone need help
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Try keeping scrum no longer than 15 min
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Have breaks every 45 min if we have planning days
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Weekly sprints
Scrum meeting overview
Weekly sprint planning overview
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