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Little Light

KEY FACTS
TRAILER

Main Role: Level design
Genre: Action-RPG
Engine: Unity
Team Size: 12
Duration: 6 weeks
Target Group: Explorers, 15-45 years old
Reference Games: Dungeon Siege, Warcraft 3, Fallout 1-2

HIGHLIGHTS OF WHAT I WORKED ON

Level Design / Scrum Master / Documentation

LEVEL DESIGN

  • Kill quest 

  • Trails for guidance

  • Boundaries

  • Key object to end the game

  • Beauty spots to explore

  • Easter egg to see in specific spot

Sketch of farmland_edited.jpg
Screenshot 2022-04-18 at 16.25.14.png

Prototyping

Overview farmland_edited.jpg

Final design in game

farmland_overview.gif

Overview of level design development over time

SCRUM MASTER

  • Daily morning meetings for updates

  • Main focus to understand if things go as planned or someone need help 

  • Try keeping scrum no longer than 15 min

  • Have breaks every 45 min if we have planning days

  • Weekly sprints

Screenshot 2022-04-18 at 16.37.14.png

Scrum meeting overview

Screenshot 2022-04-18 at 16.35.48.png

Weekly sprint planning overview

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